An Essential Tool For Dynamic Environments

A simple system that lets you keep track of your object over time. The Undo Redo System uses an object class so store information about an object. This can be used for saving or resuming a game as well as being able to be your standard undo system that you find in any program.

Include it in your project

The Undo an Redo System is a simple drag and drop component, so it can be easily added to an existing project. It records the changes done to an object during game play and then offers an easy way to go back and forth between steps. By default it tracksĀ tracks:

  • Rotation
  • Mesh
  • Transform
  • Material

However, you can add more tracking components with little code.